Building Technology for Tomorrow's Schools
Do you have a passion for developing or using XR (Virtual, Augmented, Mixed Reality) tools for education?
Whether you are a developer with a passion for education, a teacher looking to improve the effectiveness in your classroom or a student wanting to see more technology used in your school, come to be part of this exciting creative process.
XR EDU Challenge attendees will tackle to solve some of the toughest challenges faced in education. Something as simple as student engagement or more complex such as retention rates for learning. Come be part of the the SHIFT in tomorrow's educational system. Categories include most student friendly, best suited to subject area, gamified learning, creating empathy and more. Thanks to our sponsors Microsoft and Samsung we will have some microsoft mixed reality headsets available and top developers on hand to offer support.
If you are a developer and would like to use other technology such as, vive, oculus rifts or other, please plan to bring all your own technology including laptops, chargers, and headsets. Register today as space is limited!
6:00pm - Registration/Networking
6:45pm - Kickoff-Introductions and
- Clorama Dorvilias of Debias VR
- Jens Zalzala of Shaking Earth Digital
7:45pm - Lightning rounds, ideation, & team formation
10:00pm - Adjourn*
9:00am - Registration/Doors open
1:00pm - Lunch
6:30pm - Dinner
10:00pm - Adjourn*
9:00am - Doors open
1:00pm - Project deadline
2:00pm - Presentations/Judging
5:00pm - Winners Announced/Closing remarks
6:00pm - Adjourn
*you can continue to code at a different venue when the Reactor Studio closes
We do have scholarship tickets available for those that qualify. To learn about this or more on our Code of Conduct, contact us via Eventbrite or email@example.com.
Teams should all include a teacher or student.
All teams between 4-5 people. (Ideally: Teacher, student, developer, designer)
Can be developed for subject area of expertise of teacher, if she/he agrees we can develop to test within their respective classrooms.
Functionality is preferred.
What to enter
Enter the link to the app.
Please upload a video demonstrating your app.
What operating systems or devices can the app run on?
Project that covers most or all areas listed below: Solves a problem or fulfills a need within the classroom. Areas include; Student Friendly, Engaging, Original, Effective to achieve learning outcomes(standards)